Guardian

Resolve· Keystone
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Full description
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.
Cooldown: 75 - 40 seconds
Shield: 40 - 150 + 20% of your ability power + 6% of your bonus health
Proc Threshold: 50 - 165 postmitigation damage
Cooldown: 75 - 40 seconds
Shield: 40 - 150 + 20% of your ability power + 6% of your bonus health
Proc Threshold: 50 - 165 postmitigation damage
Picked instead of
Only one rune per row can be taken. These share this one's row.
Game data: Riot Games Data Dragon, patch 26.20 · Written by LaneDojo · not endorsed by Riot Games