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Academy / Top Path

The island, and the two ways off it

Top Path

The lane furthest from everything that wins the game. Why nobody comes to help, what teleport is actually for, how to survive a matchup you cannot win, and the trade a split push is really making at twenty-eight minutes.

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0/5done

5 lessons · 29 min

1The IslandTop lane is the furthest point on the map from everything that wins the game. That one fact decides how you farm, when you fight, and why nobody is coming to help you.5 min→2Teleport Is a Map Resource, Not a RecallProThe summoner spell that defines the role, spent by most players on getting back to a lane they already had. What it is actually for, and what holding it is worth.6 min→3The Matchup You Cannot WinProTop lane is the most matchup-decided lane in the game. What an unplayable lane actually asks of you, which is almost never to outplay anybody.6 min→4Splitting Is a Trade, Not a DuelProBeing alone in a side lane at twenty-five minutes is either the strongest thing on the map or a free kill. The three conditions that decide which, and the trade you are actually making.6 min→5You Arrive From the SideProTop laners join fights last, from an angle nobody else has, usually with a decision to make on the way. What that is worth, and the game where the right answer is not to come at all.6 min→
Jungle Path →Mid Path →ADC Path →Support Path →
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