Academy / Top Path / Teleport Is a Map Resource, Not a Recall

Lesson 2 of 5 · 6 min

Teleport Is a Map Resource, Not a Recall

The summoner spell that defines the role, spent by most players on getting back to a lane they already had. What it is actually for, and what holding it is worth.

// What you will be able to do

  • Name the three uses of teleport that are worth a five-minute cooldown
  • Recognise the lane states where teleporting back is throwing the spell away
  • Treat the enemy's teleport timer as information you are allowed to use

Teleport does not exist so you can be in top lane. You were already in top lane. It exists because top lane is far away from everything, and it is the game's answer to that: once every few minutes, the island connects to the rest of the map. Spend it on walking back to your own lane and you have paid a five-minute cooldown for about twenty seconds of walking.

// What you are actually holding
  • Teleport

    Teleport

    Five-minute cooldown that is worth the wait only when it moves you toward something that could not happen without you, not toward somewhere you would have walked eventually.

// What the spell is for
UseWhat it actually buysWhen
Into a fightA fifth player in a 4v5 your team is already losingOnly when the fight is still live, never as revenge
Onto a crashing waveA turret, or two waves of free gold on a side laneAfter a back, when their side laner is dead or elsewhere
Flank at an objectiveAn angle nobody is warding, from behind their lineWhen the pit fight is about to start and they have used vision
Back to laneTwenty seconds of walkingOnly when losing the wave costs a plate or a turret
// Check

Which of these is the weakest use of teleport?

// The rest of this lesson is Pro

Teleport Is a Map Resource, Not a Recall: the practical half

Everything above is the concept. Behind the gate: the situations where it applies, the mistake that costs the most, the interactive drills, and a field assignment measured against your own ranked games.