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Academy / Foundations

What the game is actually about

Foundations

The chain that decides every game of League: gold becomes power, power becomes map space, map space becomes objectives, objectives become the Nexus. Six lessons, no jargon, nothing you need to be good at yet.

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0/6done

6 lessons · 29 min

1The Map & The Actual Win ConditionLeague is not won by kills. It is won by turning gold into map pressure and pressure into a Nexus. Here is the chain, in order.4 min→2Minions, Gold & Why CS Beats KillsA wave is worth more than a kill and it arrives every 30 seconds. Learn what a wave is actually worth and why missing CS is the most expensive habit in the game.5 min→3The Shop & Power SpikesGold does nothing until it is spent, and it is worth far more at some totals than others. Learn the thresholds that decide when you are stronger than the enemy.5 min→4Recall TimingWhen you go back matters more than what you buy. A good recall costs nothing; a bad one costs a wave, a turret and your tempo.5 min→5Vision Basics: The Three PhasesWards are not decoration. Each phase of the game has one job for your vision, and most deaths in low elo are a ward that was never placed.5 min→6Objectives & Turret PlatesNeutral objectives are the only permanent rewards in the game. Learn what each one is worth so you stop fighting over the cheap ones.5 min→
Laning →Vision & Map →Macro →Teamfighting →Mental & Consistency →
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