LaneDojo
EsportsDraft roomCoachesPricing
Desktop appLog inStart free
Start free
Academy
OverviewFoundationsLaningVision & MapMacroTeamfightingMental & ConsistencyRolesChampions

Academy / Mid Path

The right to leave, and what it costs

Mid Path

The shortest lane and the only one in reach of both halves of the map. What priority actually is, the arithmetic behind every roam, surviving the most gankable lane in the game, coming back to a wave worth returning to, and deciding which objective your team gets.

0/5done
0/5done

5 lessons · 29 min

1Priority Is the Whole JobMid lane is the shortest lane on the map and the only one within reach of both halves. Everything the role is worth comes from one thing: the right to leave.5 min→2A Roam Costs a Wave, So It Has to Buy OneProEvery walk out of mid is paid for in minions you will not collect. The arithmetic that tells you whether the roam was worth it, before you leave, not after.6 min→3The Most Gankable Lane on the MapProMid is short, which is why you can leave it. It is also open on both sides, which is why everybody can arrive. One ward, and a position that makes the gank not worth attempting.6 min→4Coming Back to a Lane You LeftProWinning bot lane and losing your own turret is the mid laner's signature game. What the wave does while you are gone, and how to leave so it is still worth returning to.6 min→5Mid Decides Which Objective HappensProTwo objectives, two ends of the map, and one player who can reach both. The rotation that decides which one your team gets, and the order it has to happen in.6 min→
Top Path →Jungle Path →ADC Path →Support Path →
LaneDojo

Product

AI coachDesktop appDraft roomAcademyWikiMulti-searchFind a coach

Tier lists

TopJungleMidBotSupportARAM

Tools

LaneDojo DailyCounter pickerDraft analyzerBuildsMeta reportMatchup analyzerEsports

Popular

Kai'SaJhinYoneJinxSylas

Company

PricingPrivacyTermsLog inSign up
Not endorsed by Riot Games. League of Legends © Riot Games, Inc.Patch 26.20 · Data Dragon 16.13.1