Academy
Academy / ADC Path
Range is a stat, and seconds are the score
ADC Path
The role that is weak until it is not. Farming toward an item rather than a kill, the only lane with four people in it, the spacing that is worth more than any defensive item, the window where your support leaves, and why your damage is measured in seconds alive.
0/5done
0/5done
5 lessons · 29 min
1You Are Farming for an Item, Not a KillThe only role whose early game is measured in item completions. Why thirty minions beat a kill at nine minutes, and what that means for every fight you are offered.5 min2The Only Two-Player LaneProBot lane is the one place where four people stand in the same grass. What that changes: level two, backing together, and the fact that half your decisions were made by somebody else.6 min3Spacing: One Step BackProThe only mechanical skill in the game that is purely about where you stand. Attack range is a resource, and most ADCs spend it before the fight starts.6 min4Alone After Your Support LeavesProSomewhere around twelve minutes your support walks off and the lane becomes a 1v1 you did not draft for. It is the window most ADCs die in, and it is entirely predictable.6 min5Your Damage Is a DurationProAssassins get one window. You get every second you stay alive. That difference decides which target you press, when you show up, and why the safe fight is usually the winning one.6 min
