Academy
Academy / Mental & Consistency
The games around the game
Mental & Consistency
Tilt is not a mood, it is a measurable change in the decisions you make, and it costs you the next game, not the one you are angry about. What to do about that, plus dodging, warming up, playing from behind, and the session length nobody sets on purpose.
0/6done
0/6done
6 lessons · 32 min
1What Tilt Actually CostsTilt is not a mood, it is a measurable drop in the decisions you make, and it is almost never the game you are angry about that it costs you. It is the next one.6 min2The Dodge DecisionProDodging costs LP and time, and it is still correct more often than most players think, but for one reason only, and not the reason people usually give.5 min3The First Game of the SessionProYour first ranked game of the day is measurably your worst, and everyone treats it like every other game. Ten minutes of warm-up buys back an LP loss you were going to take.5 min4Playing From Behind Without Making It WorseProBeing behind is a state with correct play, not a punishment. Almost everything that turns a losing game into an unwinnable one is a player trying to fix it in one move.6 min5Pings, Chat and the Mute ButtonProFour strangers will follow information and ignore opinions. What you type changes the game far less than when you type it, and the mute button is a strategic tool, not an admission of anything.5 min6How Long to Play, and When to StopProClimbing is decided by how many games you play in a state worth playing in. Session length is the lever almost nobody pulls, and it is the one that costs nothing.5 min
