Academy
Academy / Teamfighting
Decided before anyone presses anything
Teamfighting
Where you stand ten seconds early, who you are actually allowed to press, the three cooldowns that decide whether a fight exists, who owns the engage, when peeling is the losing play, and why a hole in the ground beats most of your items.
0/6done
0/6done
6 lessons · 38 min
1Where You Stand Before Anything HappensMost teamfights are decided in the ten seconds before they start, by who is standing where. Positioning is not reflexes, it is arriving in the right place with the fight still in front of you.6 min2Who You Actually PressPro"Kill the carry" is the most repeated advice in League and it is wrong about half the time. The target is whoever you can kill without leaving the place you are allowed to stand.6 min3The Three Cooldowns Worth CountingProYou cannot track ten champions' abilities and you do not need to. Three cooldowns decide whether a fight is available, and counting those three is a habit anyone can build.6 min4Who Starts It, and When You LeaveProA fight has an owner. If nobody on your team knows who starts it, five people walk forward one at a time, and leaving a fight is a decision with a timing, not a thing you do once it has gone badly.7 min5The Peel DecisionProPeeling is not loyalty to your carry. It is a calculation about which of two champions is going to produce more damage in the next six seconds, and sometimes the answer is not the one being attacked.6 min6Fighting Around a PitProAlmost every teamfight that decides a game happens next to a
or a
, and the pit changes the geometry. Which side you stand on is worth more than most of your items.7 min
