Academy / Mid Path / A Roam Costs a Wave, So It Has to Buy One

Lesson 2 of 5 · 6 min

A Roam Costs a Wave, So It Has to Buy One

Every walk out of mid is paid for in minions you will not collect. The arithmetic that tells you whether the roam was worth it, before you leave, not after.

// What you will be able to do

  • Price a roam against the wave and the plate it costs you
  • Leave only after a crash, so the lane is not paying for the whole trip
  • Abort a roam that has gone stale instead of committing to it

Roaming looks free because nothing bad happens at the moment you leave. The bill arrives ninety seconds later, when you come back to a wave under your turret, a plate gone, and an opponent who is a level up. A roam is a purchase, and like every purchase it is only good if what you got is worth more than what you paid.

// What a roam has to return
RoamWorth a wave?Condition
Drake or herald fightYes, alwaysLeave 30–40 seconds before it spawns
Gank a lane with a pushed waveYesTheir wave near your turret and CC available
Gank a lane pushed into their turretNoThere is nothing to close the distance with
Warding the enemy jungleSometimesOnly on the way to something else
Following your jungler because he pingedOnly if it is one of the aboveA ping is not a reason
// Check

When is the cheapest moment to leave mid lane?

// The rest of this lesson is Pro

A Roam Costs a Wave, So It Has to Buy One: the practical half

Everything above is the concept. Behind the gate: the situations where it applies, the mistake that costs the most, the interactive drills, and a field assignment measured against your own ranked games.