Lesson 2 of 6 · 5 min
The Dodge Decision
Dodging costs LP and time, and it is still correct more often than most players think, but for one reason only, and not the reason people usually give.
// What you will be able to do
- Price a dodge against the game you would otherwise play
- Separate the one good reason to dodge from the four bad ones
- Stop dodging as a way of avoiding a feeling
A dodge costs a few LP and several minutes. A loss costs more LP and thirty minutes, plus whatever it does to the game after it. So the arithmetic is not automatically against dodging, it is against dodging for the wrong reasons, which is what almost every dodge is.
| Reason | Verdict | Why |
|---|---|---|
| A teammate is already arguing in champion select | Dodge | The game is decided; you are buying back twenty-five minutes |
| Bad matchup for your champion | Do not | A hard lane is a lane. You have a whole track about surviving them |
| No support / no tank pick | Usually not | Compositions are more flexible than the loading screen suggests |
| You are on a losing streak and nervous | Do not: take the break instead | This is a tilt decision wearing a strategy costume |
// The rest of this lesson is Pro
The Dodge Decision: the practical half
Everything above is the concept. Behind the gate: the situations where it applies, the mistake that costs the most, the interactive drills, and a field assignment measured against your own ranked games.