Lesson 6 of 6 · 5 min
How Long to Play, and When to Stop
Climbing is decided by how many games you play in a state worth playing in. Session length is the lever almost nobody pulls, and it is the one that costs nothing.
// What you will be able to do
- Set a session rule you can follow while losing
- Notice the specific point where your games stop being worth playing
- Stop measuring a session in LP
Everyone knows the eight-hour session that ends fifty LP below where it started. The interesting part is not that it happened, it is that at every single point during it, playing one more game felt correct. That is the thing to plan around, because the judgement that decides when to stop is made by a player who has been degrading for three hours.
| Rule | Value | Why this one |
|---|---|---|
| Games per session | Three to five | Beyond five, most players' win rate drops measurably |
| Stop on | Three losses, or two in a row after a break | The streak is the signal, not the total |
| Break every | Two games, five minutes | Long enough for the tilt effects to decay |
| End the day on | A game you played well, win or lose | Ending on a bad one is what makes tomorrow's first game worse |
// The rest of this lesson is Pro
How Long to Play, and When to Stop: the practical half
Everything above is the concept. Behind the gate: the situations where it applies, the mistake that costs the most, the interactive drills, and a field assignment measured against your own ranked games.