Academy / Macro / Trading Objectives

Lesson 4 of 6 · 6 min

Trading Objectives

You do not have to contest everything. The strongest macro move in League is taking something else while they take theirs, and knowing which trades are actually in your favour.

// What you will be able to do

  • Price an objective against what you could take instead
  • Recognise the moment contesting is a coin flip you are paying to enter
  • Say the trade out loud so four strangers make it with you

Something happens in silver and gold games that never happens in professional ones: both teams fight over every single objective, every time it spawns, regardless of who is set up. It feels like the correct competitive instinct. It is the single most expensive habit on this list, because half of those fights were unwinnable before anyone walked into the pit.

// What is actually worth a fight
ObjectiveContest whenTrade instead when
Early drakes (1st, 2nd)You are set up and they are notAnything at all is off, they are worth less than a turret
Soul point drakeAlmost alwaysYou are three players down in items and have no front line
HeraldIt is free, or it is nearly freeIt costs a fight, a herald is a turret, not a game
BaronYou won the last fight, or you are set up firstThey set up first with vision, take two turrets instead

The middle row is the exception worth memorising. A soul point drake is not a drake; it is a permanent team-wide buff that decides every fight for the rest of the game, and that is the one objective where the coin flip is correct. Everything above it in the table is a resource. Everything about the fourth row is timing.

// The rest of this lesson is Pro

Trading Objectives: the practical half

Everything above is the concept. Behind the gate: the situations where it applies, the mistake that costs the most, the interactive drills, and a field assignment measured against your own ranked games.