Academy / Macro / Setting Up an Objective Without Saying a Word

Lesson 2 of 6 · 7 min

Setting Up an Objective Without Saying a Word

The vision half of a setup is in the Vision track. This is the other half: where the waves have to be, who rotates, who stays, and how one player starts it when nobody is listening.

// What you will be able to do

  • Put the waves where an objective needs them a minute before it spawns
  • Say which two lanes rotate and which one stays, and why it is not a preference
  • Start a setup alone, in a game where nobody reads pings

A drake is taken by numbers, and the numbers are decided by waves. If your bottom and mid waves are crashing into their turrets when the timer comes up, four of you can walk down and only two of them can answer without giving up a whole wave each. Nobody has to communicate. The wave states did the communicating a minute ago.

// Wave

Drake is up in a minute and you want to be free to rotate. The wave is even in the middle of the lane. Crash it into their turret in three cycles.

Goal: Crash it into their turret

Your turretTheir turret
Minion counteven

Cycle 1 of 3

// Who moves for what
ObjectiveRotatesStaysWhy
DrakeBot lane, mid, jungleTopTop is the far side; walking is thirty seconds each way and the lane goes unfarmed
BaronTop, mid, jungleBotMirror image: and bot has the safest lane to keep pressuring while it happens
HeraldWhoever is nearest with priorityEveryone elseIt is not worth a rotation; it is worth a wave and a jungler

The lane that stays has a job, and it is not farming quietly. It is applying enough pressure that the enemy cannot send their far-side laner either. A top laner who shoves into the turret while the drake happens has taken the enemy top laner out of the fight as surely as if they had killed them, that is a four-versus-four instead of a four-versus-five, decided by a wave on the other end of the map.

// The rest of this lesson is Pro

Setting Up an Objective Without Saying a Word: the practical half

Everything above is the concept. Behind the gate: the situations where it applies, the mistake that costs the most, the interactive drills, and a field assignment measured against your own ranked games.