Lesson 6 of 6 · 7 min
Fighting Around a Pit
Almost every teamfight that decides a game happens next to a
or a
, and the pit changes the geometry. Which side you stand on is worth more than most of your items.
// What you will be able to do
- Take the near side of a pit, and know what it is worth
- Say when the objective is the win condition and when the fight is
- Stop walking into a pit to contest something you were never going to take
The games you lose in one moment almost always end at a pit. Not because objectives are worth so much, but because a pit is a hole in the ground with two entrances, and a fight in a hole is decided by who is standing at the top of it. That geometry is learnable in one lesson and most players have never thought about it once.
- 1
Your side of the pit - Nearest your base. Every retreat from here runs toward help, and their engage has to cross the pit to reach you. This is the whole lesson, and it is one step of walking.
- 2
Their side - The same fight with the arrows reversed. Standing here means every mistake you make is a long walk from safety and every mistake they make is a short one.
- 3
In the hole - Below both teams, with a wall between you and everyone. Whoever is standing here when the fight starts is fighting uphill against people who can see them and cannot be seen back.
| Situation | You are fighting for | So you |
|---|---|---|
| You are ahead, objective is up | The objective | Take it fast, refuse the fight, walk away with it |
| You are behind, they start it | The fight | Contest from your side and hope for a mistake, the objective alone does not save you |
| Even, soul point | Both, and the fight first | Win the fight before the pit, not inside it |
| They are set up and you are not | Neither | Leave. Take the other half of the map |
// The rest of this lesson is Pro
Fighting Around a Pit: the practical half
Everything above is the concept. Behind the gate: the situations where it applies, the mistake that costs the most, the interactive drills, and a field assignment measured against your own ranked games.