Academy / Support Path / Walk First

Lesson 4 of 5 · 6 min

Walk First

In the mid game the support's job is to be the first body around every corner. Not bravery: arithmetic, because you are the cheapest thing on the map to catch.

// What you will be able to do

  • Lead every rotation instead of following your carry into it
  • Check the corners that are about to matter, not the ones you are already past
  • Recognise the moments where walking first is not worth what it risks

Watch a team walk into a fight they lose and rewind ten seconds: almost always, the carry turned a corner before anybody else. The player with the most items found out what was behind the wall by being hit by it. There is a player on that team whose gold is worth a fraction of theirs and who was standing behind them, and that is the whole lesson.

// What to be in front of
MomentWho walks firstWhat it saves
Rotating through the riverYou, one screen aheadThe carry walking into a waiting team
Approaching a pitYou, into the brush beside itStarting an objective on top of five people
Sieging a turretYou, at the front of the waveYour carry being the closest target
Retreating through your own jungleNot you: you are lastThe person being chased is not the cheapest one
// On the map

21:00. Your team is rotating from mid toward the drake pit. You are ahead of them. Click the spot you check first.

4 spots are live on the map. Pick one.

// The rest of this lesson is Pro

Walk First: the practical half

Everything above is the concept. Behind the gate: the situations where it applies, the mistake that costs the most, the interactive drills, and a field assignment measured against your own ranked games.