Lesson 5 of 5 · 6 min
What a Stolen Camp Actually Costs
Invading is not a fight you go looking for. It is a way of spending the enemy jungler's time, and it works best when he is nowhere near you.
// What you will be able to do
- Invade for the camp and the tempo, not for the duel
- Only enter their jungle when you know which half they are on
- Give up your own camps deliberately when the trade is in your favour
The word invade makes players think of a 1v1 in somebody else's jungle. That is the rarest and worst version of it. An invade is a camp taken off their timer, and the good ones happen when the enemy jungler is on the opposite side of the map doing something slower than walking, which you already know, because you have been tracking him since the first leash.
| Situation | Invade? | Why |
|---|---|---|
| You just watched him gank the far lane | Yes | He is committed and cannot answer for forty seconds |
| You have priority in mid and he does not | Yes | Your mid can walk in with you; his cannot walk in behind you |
| You have not seen him for a minute | No | You are walking into a coinflip in the worst half of the map |
| You are behind in levels and want to catch up | No | The invade is a tempo play, and tempo is what you do not have |
What is the main thing a successfully stolen enemy camp costs its owner?
// The rest of this lesson is Pro
What a Stolen Camp Actually Costs: the practical half
Everything above is the concept. Behind the gate: the situations where it applies, the mistake that costs the most, the interactive drills, and a field assignment measured against your own ranked games.