Academy / Jungle Path / What a Stolen Camp Actually Costs

Lesson 5 of 5 · 6 min

What a Stolen Camp Actually Costs

Invading is not a fight you go looking for. It is a way of spending the enemy jungler's time, and it works best when he is nowhere near you.

// What you will be able to do

  • Invade for the camp and the tempo, not for the duel
  • Only enter their jungle when you know which half they are on
  • Give up your own camps deliberately when the trade is in your favour

The word invade makes players think of a 1v1 in somebody else's jungle. That is the rarest and worst version of it. An invade is a camp taken off their timer, and the good ones happen when the enemy jungler is on the opposite side of the map doing something slower than walking, which you already know, because you have been tracking him since the first leash.

// When the invade is on
SituationInvade?Why
You just watched him gank the far laneYesHe is committed and cannot answer for forty seconds
You have priority in mid and he does notYesYour mid can walk in with you; his cannot walk in behind you
You have not seen him for a minuteNoYou are walking into a coinflip in the worst half of the map
You are behind in levels and want to catch upNoThe invade is a tempo play, and tempo is what you do not have
// Check

What is the main thing a successfully stolen enemy camp costs its owner?

// The rest of this lesson is Pro

What a Stolen Camp Actually Costs: the practical half

Everything above is the concept. Behind the gate: the situations where it applies, the mistake that costs the most, the interactive drills, and a field assignment measured against your own ranked games.