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Not endorsed by Riot Games. League of Legends © Riot Games, Inc.Patch 26.20 · Data Dragon 16.13.1

Champions / Hecarim

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the Shadow of War

Hecarim

FighterTankDifficulty · Moderate

Win rate

49.1%

Tier

CJungle

Pick

5.5%

Ban

7.4%

// What they do

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his...

// Abilities

Passive

Warpath

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

// Base stats at level 1Bar = against every champion
Health
625
Attack dmg
66
Armor
32
Magic resist
32
Move speed
345
Range
175

// Skins

13 total · in-game view
// Playing them · playing against them

As Hecarim

Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.

Against Hecarim

Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.
// Lore

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.

// Worst matchupsAll →
SkarnerSkarner43.8%GwenGwen43.8%RekSaiRek'Sai44.3%
// More on Hecarim
Hecarim build · Jungle→Hecarim ARAM build→Hecarim counters→Tier list→

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At a glance
Damage2/3Toughness2/3Control2/3Mobility2/3Utility1/3
Released
18 April 2012
Price
2,400 BE · 880 RP
Range
Melee
Adaptive type
Physical
Role
Diver
Positions
Jungle
Basic attacksPlaystyleAbilities

Mode balance

  • ARAM · Damage dealt +5%
  • ARAM · Damage taken -10%
  • ARAM · Healing +20%
  • ARAM · Ability haste +900%
  • Nexus Blitz · Damage taken -5%
Ability details
Innate: Hecarim gains bonus attack damage equal to 12 – 24 for 7 (based on level) of his bonus movement speed.
Targeting
Passive

Notes

  • Warpath's bonus attack damage will adjust itself to any temporary movement speed buffs and debuffs Hecarim is affected by.
  • Since this only affects bonus values Hecarim will not dip below his regular attack damage if he is slowed below his base movement speed.
  • The amount of movement speed scaling to bonus attack damage is refreshed every 0.25 seconds.

This page uses material from the Hecarim article on the League of Legends Wiki, and that material is licensed under CC BY-SA 3.0.