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Not endorsed by Riot Games. League of Legends © Riot Games, Inc.Patch 26.20 · Data Dragon 16.13.1

Champions / Akshan

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the Rogue Sentinel

Akshan

MarksmanAssassinDifficulty · Low

Win rate

49.4%

Tier

DMid

Pick

2.6%

Ban

2.0%

// What they do

Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they...

// Abilities

Passive

Dirty Fighting

Every three hits from Akshan's Attacks and Abilities deals bonus damage and grants him a Shield if the target was a champion. When Akshan Attacks, he fires an additional Attack for reduced damage. If he cancels the additional Attack, he instead gains Move Speed.

// Base stats at level 1Bar = against every champion
Health
610
Attack dmg
52
Armor
26
Magic resist
33
Move speed
330
Range
500

// Skins

5 total · in-game view
// Playing them · playing against them

As Akshan

Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”
// Lore

Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”

// Worst matchupsAll →
YasuoYasuo40.2%MalphiteMalphite43.6%
// More on Akshan
Akshan build · Mid→Akshan ARAM build→Akshan counters→Tier list→

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At a glance
Damage3/3Toughness1/3Control1/3Mobility3/3Utility2/3
Released
22 July 2021
Price
2,400 BE · 880 RP
Range
Ranged
Adaptive type
Physical
Role
Marksman, Assassin
Positions
Middle
Basic attacksPlaystyleAbilities

Mode balance

  • ARAM · Damage dealt +5%
  • ARAM · Damage taken -5%
  • URF · Damage dealt +5%
Ability details
Innate: Whenever Akshan uses a basic attack, he fires an additional shot after a delay that deals 50% AD physical damage, increased to 100% AD against minions. Issuing an attack order on a different target before the additional shot has been launched causes Akshan to fire it at the new target. If the second shot is cancelled instead, he gains 20 – 75 (based on level) (1 + 100% bonus attack speed) bonus movement speed decaying over 1 second.
The additional shot applies on-hit effects, triggers on-attack effects, and is affected by critical strike modifiers.
Innate: Akshan's basic attacks on-hit and ability hits apply a stack of Dirty Fighting to enemies for 5 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal them 15;40;80;150 (based on level) (+ 60% AP) bonus magic damage; if the target is a champion, Akshan will also gain a 40+(240/17)*(x-1)*(0.7025+0.0175*(x-1)) (based on level) (+ 35% bonus AD) shield for 2 seconds. The shield may be gained only once every few seconds.
Targeting
Passive
Damage type
Physical Magic
Spell shield
false
Projectile
true

Notes

  • If the first shot has killed its target, Akshan will automatically acquire another enemy within 200 units beyond his basic attack range, else he can do so by issuing an attack order to a different target.
  • The second shot:
  • Is treated as a basic attack.
  • Critically strikes independently from the first shot.
  • Can be cancelled by inputting a different command right after using the first shot.
  • Counts as a separate hit for effects such as Electrocute, Shock, and Ever Rising Moon.
  • Starts the attack windup's cooldown after it is used, rather than when the first shot is.
  • The attack speed scaling on the movement speed buff includes the bonus attack speed gained from Akshan's innate attack speed growth.
  • At level 20, at minimum it grants decaying movement speed.
  • Changing targets for the second shot will also acquire the new target.
  • The second shot, if the first shot's target was killed, will prioritize visible enemy champions, then minions on low health.

This page uses material from the Akshan article on the League of Legends Wiki, and that material is licensed under CC BY-SA 3.0.