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Not endorsed by Riot Games. League of Legends © Riot Games, Inc.Patch 26.20 · Data Dragon 16.13.1

Champions / Zeri

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The Spark of Zaun

Zeri

MarksmanDifficulty · Moderate

Win rate

50.4%

Tier

BBot

Pick

4.7%

Ban

0.9%

// What they do

A headstrong, spirited young woman from Zaun's working-class, Zeri channels her electric magic to charge herself and her custom-crafted gun. Her volatile power mirrors her emotions, its sparks reflecting her lightning-fast approach to life. Deeply...

// Abilities

Passive

Living Battery

Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.

// Base stats at level 1Bar = against every champion
Health
600
Attack dmg
56
Armor
24
Magic resist
33
Move speed
330
Range
550

// Skins

7 total · in-game view
// Lore

A headstrong, spirited young woman from Zaun's working-class, Zeri channels her electric magic to charge herself and her custom-crafted gun. Her volatile power mirrors her emotions, its sparks reflecting her lightning-fast approach to life. Deeply compassionate toward others, Zeri carries the love of her family and her home into every fight. Though her eagerness to help can sometimes backfire, Zeri believes one truth to be certain: stand up for your community, and it will stand up with you.

// Worst matchupsAll →
VeigarVeigar46.5%DravenDraven46.8%TristanaTristana47.5%
// More on Zeri
Zeri build · Bot→Zeri ARAM build→Zeri counters→Tier list→

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How pros build Zeri

9 pro games · 8% picked · 33% win
Item 308589%Item 303167%Item 303267%Item 309533%Runaan's Hurricane most often
  • 13Movistar KOI Fénix5/6/3Loss
  • DuduhhLOS6/3/3Loss
  • MobilityCupid Esports2/4/2Loss
Full pro build, runes and skill order →
At a glance
Damage2/3Toughness1/3Control2/3Mobility3/3Utility0/3
Released
20 January 2022
Price
2,400 BE · 880 RP
Range
Ranged
Adaptive type
Physical
Role
Marksman
Positions
Bottom
Basic attacksPlaystyleAbilities

Mode balance

  • ARAM · Damage dealt +10%
  • ARAM · Damage taken -5%
Ability details
Innate: Zeri generates 1 charge for every 40 units she travels by any means and 10 charge every time she casts , up to a maximum of 100 charge. Her basic attacks consume charge to deal modified damage.
Zeri gains maximum charge when the game starts and upon respawning.
Basic Attack: Zeri zaps the target, dealing 10+(15/17)*(x-1)*(0.7025+0.0175*(x-1)) for 20 (based on level) (+ 3% AP) magic damage, applying spell effects as spell damage, triggering on-cast effects and the target if they are below 70 + (160-70)/17*(x-1) for 20 (based on level) (+ 20% AP) health. This cannot critically strike and does not apply nor trigger on-hit and on-attack effects.
At full charge, Zeri's next attack is empowered to consume all charge to deal 75 + (160-75)/17*(x-1) for 20 (based on level) (+ 110% AP) (+ 1 + (11-1)/17*(x-1) for 20 (based on level) of target's maximum health) magic damage. The damage based on the target's health ratio is capped at 300 against monsters.
Cost
10 / 100 charge
Targeting
Unit
Damage type
magic
Spell shield
special
Projectile
false

Notes

  • Charged attacks only deal the base damage to structures.
  • Uncharged attacks do not execute enemies that are shielded or invulnerable while below the health threshold.
  • Spell shield will only block a fully charged attack. Uncharged attacks are not blocked.
  • The attack's range is affected by attack range modifiers (Rapid Firecannon) (tested on patch 26.12).
  • Uncharged and charged attacks trigger Mana Charge and Manaflow Band.
  • Attacking a turret does not consume Crystalline Overgrowth.
  • The empowered attack will trigger but not be consumed against wards or jungle plants.
  • If Last Hit Indicator enabled, it will indicate Living Battery's execute threshold instead of its usual function.

This page uses material from the Zeri article on the League of Legends Wiki, and that material is licensed under CC BY-SA 3.0.