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Not endorsed by Riot Games. League of Legends © Riot Games, Inc.Patch 26.20 · Data Dragon 16.13.1

Champions / Xerath

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the Magus Ascendant

Xerath

MageSupportDifficulty · High

Win rate

50.1%

Tier

BMid

Pick

8.1%

Ban

8.3%

// What they do

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven...

// Abilities

Passive

Mana Surge

Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

// Base stats at level 1Bar = against every champion
Health
575
Attack dmg
55
Armor
22
Magic resist
30
Move speed
340
Range
525

// Skins

10 total · in-game view
// Playing them · playing against them

As Xerath

It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.

Against Xerath

Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.
// Lore

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

// Worst matchupsAll →
NasusNasus42.7%TalonTalon44.0%
// More on Xerath
Xerath build · Mid→Xerath ARAM build→Xerath counters→Tier list→

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At a glance
Damage3/3Toughness1/3Control2/3Mobility1/3Utility1/3
Released
5 October 2011
Price
675 BE · 585 RP
Range
Ranged
Adaptive type
Magic
Role
Artillery
Positions
MiddleSupport
Basic attacksPlaystyleAbilities

Mode balance

  • ARAM · Damage dealt -7%
  • ARAM · Damage taken +5%
  • One for All · Damage dealt +3%
Ability details
Innate: Periodically, Xerath empowers his next basic attack on-hit to restore 27 + 3*x for 3; then +6*x for 3; then +9*x for 4; then +12*x for 5; then +15*x for 5 (based on level) mana, doubled to 54 + 6*x for 3; then +12*x for 3; then +18*x for 4; then +24*x for 5; then +30*x for 5 (based on level) against enemy champions.
Mana Surge's cooldown is reduced by 3.5 seconds whenever Xerath kills an enemy.
Mana Surge does not trigger if Xerath would restore above his maximum mana.
Targeting
Passive

Notes

  • Mana Surge will trigger even if the attack is blocked, but not if it misses due to blind.
  • The empowered attack will trigger against structures.
  • : Mana Surge's interactions with dodging effects.

This page uses material from the Xerath article on the League of Legends Wiki, and that material is licensed under CC BY-SA 3.0.