LaneDojo
EsportsDraft roomCoachesPricing
Desktop appLog inStart free
Start free
LaneDojo

Product

AI coachDesktop appDraft roomAcademyWikiMulti-searchFind a coach

Tier lists

TopJungleMidBotSupportARAM

Tools

LaneDojo DailyCounter pickerDraft analyzerBuildsMeta reportMatchup analyzerEsports

Popular

Kai'SaJhinYoneJinxSylas

Company

PricingPrivacyTermsLog inSign up
Not endorsed by Riot Games. League of Legends © Riot Games, Inc.Patch 26.20 · Data Dragon 16.13.1

Champions / Seraphine

EnglishEspañolPortuguês (BR)TürkçeFrançaisDeutschTiếng Việt한국어Polski

the Starry-Eyed Songstress

Seraphine

SupportMageDifficulty · Low

Win rate

50.1%

Tier

BSupport

Pick

7.1%

Ban

5.4%

// What they do

Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She...

// Abilities

Passive

Stage Presence

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

// Base stats at level 1Bar = against every champion
Health
570
Attack dmg
50
Armor
26
Magic resist
30
Move speed
330
Range
525

// Skins

12 total · in-game view
// Lore

Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they're not alone, that they're stronger together, and that, in her eyes, their potential is limitless.

// Worst matchupsAll →
SylasSylas46.2%SonaSona46.3%
// More on Seraphine
Seraphine build · Support→Seraphine ARAM build→Seraphine counters→Tier list→

Want to climb with Seraphine?

Your coach reads your own Seraphine games and tells you which of these habits you actually have.

Get started free

How pros build Seraphine

23 pro games · 21% picked · 30% win
Item 662074%Item 322226%Item 206522%Item 661717%Echoes of Helia most often
  • ErhaXi'an Team WE0/4/6Loss
  • B ButcherAnubis Gaming3/1/12Win
  • Effortkt Rolster0/6/5Loss
Full pro build, runes and skill order →
At a glance
Damage3/3Toughness1/3Control3/3Mobility1/3Utility2/3
Released
29 October 2020
Price
1,575 BE · 790 RP
Range
Ranged
Adaptive type
Magic
Role
Burst, Enchanter
Positions
BottomSupport
Basic attacksPlaystyleAbilities

Mode balance

  • ARAM · Damage taken +20%
  • ARAM · Healing -20%
  • ARAM · Shielding -20%
  • ARAM · Ability haste -2100%
  • URF · Damage dealt -8%
  • URF · Healing -20%
  • Nexus Blitz · Damage dealt -5%
  • Nexus Blitz · Healing -10%
  • Nexus Blitz · Shielding -10%
Ability details
Innate - Echo: Seraphine's basic ability casts each generate a stack of Echo, stacking up to 2 times. At 2 stacks, the next basic ability cast consumes them all to cast an additional time at no cost after a delay. Seraphine gains maximum stacks of Echo when the game starts and upon respawning.
Innate - Harmony: Seraphine's ability casts grant a Note to herself and nearby allied champions that lasts 6 seconds, refreshes on subsequent Notes and stacks up to 4 times on each unit.
While any amount of Notes are active, Seraphine's next basic attack is empowered to have an uncancellable windup, gain 25 bonus attack range per Note, and fire all Notes at the target, with each one dealing 4 + (25-4)/17*(x-1) for 20 (based on level) (+ 4% AP) magic damage, reduced by 75% for Notes from allies.
Targeting
Passive
Damage type
Magic
Spell shield
false
Projectile
true

Notes

  • Echo's current stacks are represented by a counter under Seraphine's health bar, visible to all players. The last stack is highlighted to indicate that an Echo cast is ready.
  • Since all of Seraphine's basic abilities have a cast time, the total delay to cast an Echoed ability is + = 0.297 seconds total.
  • Seraphine's basic abilities alternate their icons between 3 different ones each, depending on the current amount of stacks she has.
  • Seraphine's basic abilities gain a 9999 second timer to highlight them with a yellow border.
  • The timer is purely visual and serves no gameplay purpose.
  • The additional cast must complete for Echo stacks to be consumed; if the cast time does not finish, does not begin at all, or if the ability fails to cast, Seraphine will keep her stacks.
  • The additional cast does not affect the cooldown of the mimicked ability.
  • The additional cast counts as a separate cast instance for the purpose of e.g. Electrocute or Conqueror.
  • Notes orbit at a radius of 100 from the center of their holder and they fire from this location.
  • The empowered attack can critically strike.
  • The empowered attack will not trigger and Notes will not be consumed against wards or jungle plants.
  • Notes are fired one after another with a short delay.
  • Seraphine can grant Notes to more than 4 allied champions.
  • Harmony does not grant Notes to clones.
  • Harmony grants Notes even if the ally is untargetable.
  • The Notes will fire from allies regardless of how far they are away from Seraphine.
  • Seraphine gains a faint blue attack range indicator when there are Notes present.
  • Seraphine, while alive, will play music if there is at least one ally champion nearby.
  • This is audible to Seraphine and all allied champions that are in range of Harmony, indicative of if they can receive a Note or not.

This page uses material from the Seraphine article on the League of Legends Wiki, and that material is licensed under CC BY-SA 3.0.