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Not endorsed by Riot Games. League of Legends © Riot Games, Inc.Patch 26.20 · Data Dragon 16.13.1

Champions / Rumble

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the Mechanized Menace

Rumble

FighterMageDifficulty · High

Win rate

47.4%

Tier

DTop

Pick

1.7%

Ban

0.6%

// What they do

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff...

// Abilities

Passive

Junkyard Titan

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

// Base stats at level 1Bar = against every champion
Health
640
Attack dmg
64
Armor
36
Magic resist
28
Move speed
345
Range
125

// Skins

7 total · in-game view
// Playing them · playing against them

As Rumble

Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
If you are winning a fight you can use your ultimate to wall off an escape path.

Against Rumble

Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
// Lore

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.

// Worst matchupsAll →
KennenKennen39.7%
// More on Rumble
Rumble build · Top→Rumble ARAM build→Rumble counters→Tier list→

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How pros build Rumble

24 pro games · 22% picked · 50% win
Item 6653100%Item 801079%Item 315738%Liandry's Torment most often
  • CannaKarmine Corp0/4/0Loss
  • CubeXi'an Team WE4/0/6Win
  • magedAnubis Gaming4/6/6Loss
Full pro build, runes and skill order →
At a glance
Damage3/3Toughness2/3Control2/3Mobility1/3Utility1/3
Released
26 April 2011
Price
2,400 BE · 880 RP
Range
Melee
Adaptive type
Magic
Role
Battlemage
Positions
TopMiddle
Basic attacksPlaystyleAbilities
Ability details
Innate: Rumble's basic ability casts generate Heat, which decays by 10 Heat per second after not using any basic ability within 4 seconds or within 2 seconds. Rumble's mech enters the Danger Zone when at or above 50 Heat, and becomes Overheated while at 150 Heat.
Danger Zone: Rumble's mech enters the Danger Zone, empowering his basic abilities.
Overheated: Rumble's mech becomes Overheated, disabling his abilities as his Heat decays back down to 0 over 4 seconds. During this time, he gains 30+((100-30)/17)*(x-1)*(0.7025+0.0175*(x-1)) for 20 (based on level) bonus attack speed and empowers his basic attacks to deal 5 + (40-5)/17*(x-1) for 20 (based on level) (+ 25% AP) (+ 4% of the target's maximum health) bonus magic damage on-hit. The damage based on the target's health ratio is capped at 90+((175-90)/17)*(x-1)*(0.7025+0.0175*(x-1)) for 20 (based on level) against monsters.
Targeting
Passive
Damage type
Magic

Notes

  • While Rumble is overheating, a Silenced icon will appear above him to signify he cannot cast abilities. This is visible to all units.
  • The attacks do not deal the bonus damage against structures.

This page uses material from the Rumble article on the League of Legends Wiki, and that material is licensed under CC BY-SA 3.0.