Neeko's disguise collection is offered through a special Disguise Menu in the HUD. The menu holds up to 5 slots, based on the number of allied champions. The player can select a disguise by clicking on their portrait or via the Champion Specific Interaction hotkeys (default: Shift+F1–F5). The Sho'Ma disguise can be discarded by clicking on the 'x' next to the disguise's icon or via the sixth Champion Specific Interaction hotkey (default: Shift+F6).
The slot containing her Sho'Ma disguise will be third in the HUD if there are two or more allied champions in the game, otherwise it will be the rightmost slot. The remaining slots will contain allied champion disguises in order of their appearance in the pre-game Loading Screen.
Casting Inherent Glamour does not count as an ability activation for the purposes of on-cast effects such as Spellblade, passive, and does not interrupt movement orders.
Neeko does not begin storing Sho'Ma from a unit if that unit enters her sight and gathering range at the same time, or if it is within gathering range when she loses the disguise.
The progress of gathering Sho'Ma from a unit is not lost even if Neeko stores Sho'Ma from a different unit.
Inherent Glamour's cooldown only prevents Neeko from activating disguises; she can still store and remove Sho'Ma while the passive is on cooldown.
When disguising while storing Sho'Ma from a unit, Neeko continues to store Sho'Ma from that unit.
Neeko cannot store Sho'Ma from and .
After successfully storing Sho'Ma, Neeko celebrates by clapping.
This animation is forced and overrides all other animations except landing animation.
If Neeko attempts to activate a disguise while near the trap, ward, or jungle plant she stored Sho'Ma from, she will leap to that unit's exact position over 1 second, though not through terrain, and then become disguised. If she does so for a monster and is near its respective jungle camp, she will leap to that monster's usual position in the camp.
If the monster is any Krug, she will leap to the large Krug's position in the camp on the blue side or medium Krug's position on the red side.
If the monster is Rift Scuttler or a lesser Raptor, she will leap to its position at the time of storing Sho'Ma instead.
The leap is interrupted if Neeko attacks, moves, or casts certain abilities and spells.
The disguise will still activate after 1 second if the leap is interrupted by moving or attacking.
Neeko cannot gather Sho'Ma while leaping.
She will fail to activate the disguise after the leap if she is affected by the same conditions that would break a disguise.
Inherent Glamour's leap has a number of interactions that set it apart from other lunges:
Inherent Glamour's leap does not interact with Galvanize passive;
Inherent Glamour's leap does not override the forced movement inflicted by airborne effects;
The path of Inherent Glamour's leap will be similar to the path Neeko would take if ordered to move to the unit's position instead.
Neeko will copy the unit's facing direction when disguising after leaping.
If Neeko does not arrive at the unit's position while leaping, she will continue moving toward it.
While not disguised, attempting to cast Inherent Glamour during a cast time or attack windup puts the ability on cooldown immediately, but postpones the disguise.
Doing so while disguised will not postpone the effect and will interrupt the attack windup.
This allows Neeko to successfully disguise even if she gets affected by effects that would put Inherent Glamour on cooldown during the delay.
Neeko can activate Inherent Glamour while channeling, and remain in the disguise during the channel.
Neeko can activate Inherent Glamour while immobilized, and remain in the disguise during the immobilization, despite the fact that immobilizations are meant to break the disguise.
Neeko will copy aesthetics as well as superficial mechanical statistics. She will fake a number of readings:
Health bar (original's current amount becomes her apparent maximum)
While disguised as Kled, Neeko's health bar simulates a health threshold, but does not color health properly.
Secondary resource - e.g. mana, energy or none at all (original's current amount becomes her apparent maximum)
If disguised as a Siege Minion, Neeko cannot see her mana bar.
Ammunition
Stats
Buffs and debuffs with their respective icons and VFX/SFX (there are exceptions)
Neeko sees the buffs that are actually applied to her, while enemies see the disguise's form's buffs.
Although Neeko can see the buffs, she cannot read their descriptions by hovering their icons.
After gaining a charge of Shared Riches (World Atlas, Runic Compass), Neeko is unable to see the charge count until she consumes a charge.
Level
Kill feed icon
Minimap icon
A number of attributes she actually adopts are:
Base movement speed if it is lower than Neeko's base
While disguised as a non-champion, Neeko's total movement speed cannot be reduced below 200.
While disguised as a ward or plant, Neeko's total movement speed cannot be increased above 200, except via effects that set movement speed to a certain value ().
Is this true for traps?
Classification of the unit (e.g. melee, siege minion; large, small monster; ward)
Neeko is never considered a minion for the purposes of Reinforced Armor.
Base range type of the unit (melee, ranged)
Wards are considered to be melee, while jungle plants and Rift Scuttler are considered to be ranged.
When disguising as Nidalee in or Elise in , Neeko is special cased to become melee.
Base attack speed and attack ratio
When disguising as a non-champion, Neeko instead has her total attack speed set to that of the disguise's form, or to 2.0 if the disguise's form's total attack speed is any higher.
Although Jhin gains additional base attack speed through growth, Neeko only inherits his level 1 base attack speed value.
Basic attack damage type (basic damage, ability damage), and subtype (physical damage, magic damage)
For example, many pets deal ability damage instead of basic damage with their basic attacks.
However, critical strikes from non-champions always deal physical basic damage.
The projectile or non-projectile quality of their attack and projectile speed, if applicable
When striking critically as a non-champion with a projectile attack, the attack projectile is invisible and hits near-instantly, but can still be intercepted by and similar abilities.
Base attack range of the unit's base form
For example, in the case of Gnar, she will adopt attack range.
When disguising as Nidalee in or Elise in , Neeko is special cased to adopt 125 range as her base range.
Damage dealt to champions (physical, magical) ratio for the purposes of Camille.
Size (including size modifiers and base unit size) at the time of disguising
Pathing radius when disguising as a non-champion
Is the same true for champions?
Voice lines
Base unit model, not accounting for the unit's current except in special cases
Default transformation toggle (non-innate)
Character interactions (jokes, taunts, dances, laughs, toggle effects), as well as their Recall animation
Neeko can copy Samira taunt animation but she will not actually throw the coin via the ability.
While disguised as a non-champion, Neeko will play her laugh sound when attempting to laugh.
This is an intentional feature, requested by fans when Neeko's V13.9 gameplay update was released.
While disguised as a , she will play Naafiri laugh instead.
Both Neeko and the disguise's form take damage based on her real current health, armor, and magic resistance.
While disguised as a lane minion, Neeko uniquely bonus physical damage}} from minions based on the disguise's form's health.
While disguised as a non-champion, for the purposes of combat status, Neeko is considered a champion when dealing damage, but not when taking damage.
Enemy turrets and minions still aggro Neeko while she is disguised as a neutral monster or jungle plant.
While disguised as a plant or ward, Neeko can be targeted by minions and affected by most effects that normally don't affect them.
which abilities, runes and items do / don't interact with wards, plants and wardlike entities?
While disguised as a unit not targetable by turrets (e.g. wards, traps, , ), Neeko cannot be targeted by turrets until she damages a champion.
Disguising as a unit not targetable by turrets does not drop ongoing turret aggro.
While disguised as a jungle plant or trap, Neeko's facing direction visually appears to not change while moving.
Neeko's real facing direction is, however, affected by movement for the purposes of direction-facing effects (e.g. , ).
Disguising as a Blast Cone or Scryer's Bloom creates their respective roots at Neeko's location at the time of disguise.
when do they disappear?
Disguising as a monster does not cause Neeko's attack windup to not be cancelled if the target moves out of range.
While disguised as a ward, Neeko can be disabled by control wards, but not by sweeper drones or Blackout.
While disguised as a ward, Neeko does not trigger Blackout.
While disguised as a ward, when attacked by champions using Umbral Glaive, Neeko takes damage from Extinguish, but the disguise's form does not.
did Umbral Glaive interactions change after V26.01?
While disguised as a ward, when standing within a 225 radius of a faelight, Neeko will mimic superward VFX for 39 seconds, or until her disguise is broken or she leaves the faelight location.
While stationary, and within 75-225 radius of a faelight, Neeko will blink into a 75 radius of the faelight's location.
Disguising as a non-champion interrupts the cast time of Darius if it is targeting Neeko.
While disguised as a non-champion, Neeko can be targeted by Karma and .
While disguised as a non-champion, Neeko can be directly hit by Hwei.
While disguised as a non-champion, Neeko cannot be affected by Jhin, negative effects, cannot be knocked up by Jarvan IV, and cannot attach Zilean to herself.
While disguised as a non-champion, Neeko cannot be tethered by Taric. If she was tethered before changing, the tether will break as soon as she changes into a non-champion and Taric's spells can not be mimicked onto her. Once she changes into a champion the tether will automatically come back.
does not affect Neeko while disguised as a non-champion if Karthus is casting it during , but does otherwise.
While disguised as a non-champion, Neeko breaks Mountain Dragon Soul's shield.
While disguised as a non-champion, allied champions using Shared Riches (World Atlas, Runic Compass) while Neeko is nearby will execute minions and trigger the VFX without spending a charge or awarding gold gold to Neeko.
While disguised as a non-champion, enemy Lightshield Strike indicator will not be displayed on Neeko, but she will still be affected by the empowered attack.
Abilities and item actives with champion targeting forgiveness (e.g. K'Sante, Karma, Kindred) can be cast on Neeko even while she is disguised as a non-champion.
While disguised as a minion or monster, Neeko cannot be feared by .
While disguised as a monster, Neeko cannot be targeted by Smite.
While disguised as a monster, Neeko does not receive damage from Primal Smite.
While disguised as a monster, Neeko receives full damage as a monster from Unleashed Smite.
While disguised as , Neeko's basic attacks will not deal damage.
After gaining the buff for the first time, Neeko's basic attacks while disguised as Daisy will do 100% total AD physical damage, but the damage will be attributed to Ivern, allowing Neeko to attack turrets without breaking the disguise, as well as apply his on-hit effects instead of her own.
This also allows Neeko to apply stacks of Daisy Smash! without consuming any, which can allow Daisy to cast Daisy Smash! multiple times within 3 seconds.
While disguised as Blue Sentinel or Red Brambleback, Neeko's attacks use a different animation cycle from the original monster's and sometimes show VFX from the removed Voidborn forms of the monsters.
While disguised as a non-champion, Neeko cannot receive Crest of Insight and Crest of Cinders by killing Blue Sentinel and Red Brambleback.
While disguised as a non-champion, Neeko is not knocked back when taking damage from pellets.
While disguised as Graves, Neeko's attacks visually imitate New Destiny's pellets, but only deal damage with his invisible missile.
While disguised as Spiderlings or Tibbers, Neeko's basic attacks will only deal 100% bonus AD magic damage.
If Neeko has no bonus AD, she will not deal damage.
However, Neeko's critical strikes while disguised will deal total AD physical damage as expected.
While disguised as , Neeko's attacks do not interact with Arcane Comet.
While disguised as Bel'Veth Void Remora, Thorn Spitters or , Neeko cannot issue a basic attack command.
While disguised as a non-champion, Neeko takes reduced damage from Kled attacks, but is not considered a champion for the ability's other effects.
Neeko benefits from even while disguised as a lane minion, Voidmite or Void Remora.
While disguised as a non-champion, Neeko cannot purchase items exclusive to melee or ranged champions (eg. Runaan's Hurricane) regardless of her current range type.
Neeko cannot purchase Elixir of Iron, Elixir of Sorcery , Elixir of Wrath, Farsight Alteration while disguised as a unit with a lower level than required.
Neeko will fail to purchase these items when disguising as a unit of required level if her real level is lower than required.
Inherent Glamour's disguise is broken by the following actions:
Casting or .
Casting will not break the disguise immediately, but after a delay.
Using Exhaust, Ignite, Smite, Unleashed Smite, Primal Smite, or Mark.
Using Dash will not break the disguise.
Activating the following items:
Hextech Gunblade
Hextech Rocketbelt
Profane Hydra
Randuin's Omen
Ravenous Hydra
Redemption
Stridebreaker
Tiamat
Titanic Hydra
While disguised as a champion, dealing ability damage to champions with abilities or items will also break the disguise.
Akshan is special cased to break the disguise and put it on a 2-second cooldown both before damaging Neeko and while targeting her.
Damage dealt by Voidmites summoned by Neeko will be attributed to Neeko and will break the disguise if the disguise's form is a non-champion.
This includes Voidmites summoned by Rift Herald Rodeo if Rift Herald was attached to Neeko during the charge.