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Not endorsed by Riot Games. League of Legends © Riot Games, Inc.Patch 26.20 · Data Dragon 16.13.1

Champions / Kindred

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The Eternal Hunters

Kindred

MarksmanDifficulty · Moderate

Win rate

49.9%

Tier

CJungle

Pick

3.0%

Ban

1.9%

// What they do

Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his...

// Abilities

Passive

Mark of the Kindred

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

// Base stats at level 1Bar = against every champion
Health
595
Attack dmg
65
Armor
29
Magic resist
33
Move speed
325
Range
500

// Skins

10 total · in-game view
// Playing them · playing against them

As Kindred

Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
Don't go in first to a large team fight. Wait for your teammates to initiate.

Against Kindred

Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
When Kindred uses Lamb's Respite get inside, it stops all champions from dying.
// Lore

Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.

// Worst matchupsAll →
RammusRammus42.6%EliseElise44.4%
// More on Kindred
Kindred build · Jungle→Kindred ARAM build→Kindred counters→Tier list→

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At a glance
Damage3/3Toughness1/3Control2/3Mobility3/3Utility2/3
Released
14 October 2015
Price
2,400 BE · 880 RP
Range
Ranged
Adaptive type
Physical
Role
Marksman
Positions
Jungle
Basic attacksPlaystyleAbilities

Mode balance

  • ARAM · Damage dealt +10%
  • ARAM · Damage taken -10%
  • One for All · Damage taken -5%
  • Ultimate Spellbook · Damage dealt -5%
  • Ultimate Spellbook · Damage taken +5%
Ability details
Innate: Both Lamb and Wolf mark targets to hunt. Scoring a takedown against a hunted target collects a stack of Mark of the Kindred.

Mark of the Kindred: Lamb gains 75;100;125;150;175;200;225;250 (based on level) bonus range on her basic attacks and .
Innate - Lamb: Lamb is offered a selection of enemy champions to hunt if she has not been in combat with them in the last 6 seconds. Once selected, the mark is applied after an 8-second delay and thereafter it can be collected by Kindred. Lamb gains the ability to select a new target every 75 seconds. Targets successfully hunted cannot be marked again for 4 minutes.
Innate - Wolf: Starting at 2:53, Wolf periodically marks a random large monster within the enemy team's jungle for 180 seconds. The hunted camp is highlighted on the mini map to both teams. Once the hunted target is slain or the mark expires, Wolf will wait 45 seconds before selecting a new target.
The type of monster that Wolf can mark changes based on Kindred's current Mark of the Kindred stacks:
* 0 : Rift Scuttler
* 1 – 3: Rift Scuttler, Crimson Raptor, Gromp
* 4 – 7: Ancient Krug, Blue Sentinel, Greater Murk Wolf, or Red Brambleback
* 8 + : Rift Herald or Baron Nashor, Dragon or Elder Dragon
Targeting
Passive

Notes

  • The selection of enemy champions to mark is offered through a special menu in the HUD that displays the portraits of up to 5 enemy champions. The player can mark an enemy by clicking on their portrait or via the Champion Specific Interaction hotkeys (default: Shift+F1–F5).
  • Marked enemies have a trim around their portrait. Unavailable selections are greyed out.
  • The portraits are ordered based on their spawn ID.
  • Takedowns on monsters occur if Kindred had damaged them within the last 6 seconds.
  • This only includes if the monster was slain by Kindred or an ally.
  • Only killing the large monster is required to claim Wolf's mark.
  • Gaining stacks from champions that would change what constitutes a valid target for Wolf will not affect Kindred's ability to claim Wolf's current target.
  • Wolf cannot mark monsters that have been slain, even if Kindred's team doesn't know that the camp has been slain.
  • Wolf's cooldown is not displayed in-game. Combined with the above point and the target restrictions, Wolf may go extended periods of time without seeming to do anything.
  • Wolf's marked target will always have its mark removed from the map 15 seconds after dying for both teams, regardless of whether they have vision of it or not.

This page uses material from the Kindred article on the League of Legends Wiki, and that material is licensed under CC BY-SA 3.0.