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Not endorsed by Riot Games. League of Legends © Riot Games, Inc.Patch 26.20 · Data Dragon 16.13.1

Champions / Karthus

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the Deathsinger

Karthus

MageDifficulty · High

Win rate

49.7%

Tier

DJungle

Pick

2.3%

Ban

0.9%

// What they do

The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of...

// Abilities

Passive

Death Defied

Upon dying, Karthus enters a spirit form that allows him to continue casting spells.

// Base stats at level 1Bar = against every champion
Health
620
Attack dmg
46
Armor
21
Magic resist
30
Move speed
335
Range
450

// Skins

11 total · in-game view
// Playing them · playing against them

As Karthus

Ask your allies to help point out when you should use Requiem to get kills in different lanes.
Lay Waste is very strong at farming minions and harassing enemy champions.

Against Karthus

Karthus can cast spells for a short duration after he is killed. Move away from his corpse to be safe.
Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal.
// Lore

The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals, an apostle of the unliving.

// More on Karthus
Karthus build · Jungle→Karthus ARAM build→Karthus counters→Tier list→

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At a glance
Damage3/3Toughness1/3Control1/3Mobility1/3Utility2/3
Released
12 June 2009
Price
1,575 BE · 790 RP
Range
Ranged
Adaptive type
Magic
Role
Battlemage
Positions
Jungle
Basic attacksPlaystyleAbilities

Mode balance

  • ARAM · Damage dealt -7%
  • ARAM · Damage taken +5%
  • URF · Damage dealt -10%
Ability details
Innate: Upon taking fatal damage, Karthus enters a zombie state for 7 seconds, during which he can cast his abilities at no cost. If has been learned, it will remain toggled on for Death Defied's entire duration. becomes disabled after 4 seconds of the duration have elapsed.
While under this state, Karthus becomes untargetable and immune to crowd control as well as prevents all incoming damage, but is also rendered unable to move, declare basic attacks, use summoner spells, and activate items.
Targeting
Passive

Notes

  • Death Defied's untargetability does not destroy in-flight projectiles.
  • Karthus cannot be executed by the Aspect of the Dragon during Death Defied.
  • At the start of Death Defied, Karthus is set to 1 health.
  • Karthus can still regenerate his health over the duration, but he will always die at the end of it.
  • After Death Defied ends, the corpse of Karthus will retain unit collision despite being dead on the ground.
  • Karthus' mana bar drains over the duration of Death Defied as an indicator of his time remaining in this state.

This page uses material from the Karthus article on the League of Legends Wiki, and that material is licensed under CC BY-SA 3.0.