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Not endorsed by Riot Games. League of Legends © Riot Games, Inc.Patch 26.20 · Data Dragon 16.13.1

Champions / Kalista

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the Spear of Vengeance

Kalista

MarksmanDifficulty · High

Win rate

48.9%

Tier

CBot

Pick

4.2%

Ban

1.2%

// What they do

A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those willing...

// Abilities

Passive

Martial Poise

Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.

// Base stats at level 1Bar = against every champion
Health
560
Attack dmg
57
Armor
24
Magic resist
33
Move speed
330
Range
525

// Skins

7 total · in-game view
// Playing them · playing against them

As Kalista

Rend is a valuable last hitting aid, since its cooldown resets if it kills a target.
Entering a move order once to trigger Martial Poise will not clear Kalista's basic attack target.
Due to her passive, Kalista's Move Speed is effectively increased by Attack Speed.

Against Kalista

Kalista's mobility is dependent upon attacking. This means it is low when she is outside of her attack range and that Attack Speed slows reduce the amount of distance she can cover in an engagement.
Kalista cannot cancel her basic attack wind up. While she is very mobile, this offers a window to land spells on her if you anticipate when she will begin attacking.
If you can break line of sight from Kalista, including through brush, her basic attacks will miss you, falling harmlessly to the ground.
// Lore

A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those willing to pay with their very souls. Those who become the focus of Kalista's wrath should make their final peace, for any pact sealed with this grim hunter can only end with the cold, piercing fire of her soul-spears.

// Worst matchupsAll →
KogMawKog'Maw44.5%SwainSwain45.2%
// More on Kalista
Kalista build · Bot→Kalista ARAM build→Kalista counters→Tier list→

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How pros build Kalista

20 pro games · 18% picked · 40% win
Item 3087100%Item 3124100%Item 330280%Item 666540%Statikk Shiv most often
  • TacticalCloud9 Kia6/1/5Loss
  • TeddyHANJIN BRION8/1/9Win
  • TaeyoonBNK FEARX3/5/4Loss
Full pro build, runes and skill order →
At a glance
Damage3/3Toughness1/3Control1/3Mobility3/3Utility2/3
Released
20 November 2014
Price
2,400 BE · 880 RP
Range
Ranged
Adaptive type
Physical
Role
Marksman
Positions
Bottom
Basic attacksPlaystyleAbilities

Mode balance

  • ARAM · Damage dealt +10%
  • ARAM · Damage taken -10%
  • URF · Damage dealt +10%
  • URF · Damage taken -10%
Ability details
Innate: When Kalista inputs a movement command during her basic attack windup or shortly after it completes, or while in cast time of , she will dash in that direction.

Kalista cannot dash while immobilized or grounded, and she will be knocked down by any immobilizing or polymorphing crowd control during the dash.
Martial Poise
s dash range and speed details:
* Dash range of basic attacks is modified by the tier of Kalista's Boots and the angle of the dash.
** At a 0° angle towards the target, the minimum dash range is 140;153;166;175 (based on level) units.
** At a 90° angle, the maximum dash range is 240;263;280;300 (based on level) units.
* Dash range of
is 300 units when dashing anywhere in the direction of the point of cast.
** If the dash is inputted to a location that is
away from point of cast, the dash range is reduced based on the angle, with a minimum distance of 150 units if the inputted location is directly opposite.
* Dash speed is increased based on the tier of Kalista's Boots, and is affected by her bonus attack speed as well as movement speed modifiers she is under the effect of (including slows).
Innate - Oathsworn Bond: Kalista begins the game with an exclusive
Black Spear that she can activate on an allied champion to deem them Oathsworn, forming a tether together. While she and the ally bound as the Oathsworn are within tether range of each other, they can both interact with and .
Targeting
Direction

Notes

  • Basic attacks and cannot be cast while dashing, unless animation cancelled with a movement command.
  • Kalista must wait for her auto attack windup or cast animation to finish, before she dashes. However, Kalista will dash immediately if the movement command to dash is input after her auto attack windup finishes.
  • also "remembers" your auto attack target after dashing, letting you dash repeatedly by only clicking the ground.
  • cannot keep up with attack speed values greater than 2.1, due to the combination of her auto attack windup taking too long, and her dashes being too slow. Movement speed bonuses make it less of an issue.
  • Sufficiently high attack speeds can also cause to interpret movement inputs as dash inputs, during the dash of a previous auto attack (such as jumping towards attack-move inputs).
  • Move commands inputted during an attack windup or the cast time of while Kalista is immobilized or grounded will fail to cast and thus prevent the dash from triggering.
  • If multiple move commands are inputted during the attack windup, the most recent one is used for the dash's targeting.
  • If the most recent input is not a move command, the dash will not trigger.
  • In this case, the buffer for the previous move command was cancelled by a new non-move command such as an input for an attack or ability cast.
  • The move command will still be buffered to the end of the immobilization or the end of the attack windup or cast time of while grounded if it has not been overridden by other inputs.
  • Kalista's facing direction will change immediately on move command even among multiple inputs, but will not visually update until the dash.
  • The facing direction when dashing is considered to be in the direction of the dash, not her apparent facing direction based on her model's animation state.
  • Dash distance decreases as the dash direction becomes closer to the minimum direction. This defines a forward distance for basic attacks and a backwards distance for .
  • Basic attack dash range given the angle θ:
  • \begin{cases}(175 + (125 \times \sin(\theta))) \times T \end{cases}
  • Where T = 0.800, 0.875, 0.950, 1.000 depending on the tier of Boots (T0, T1, T2, T3)
  • Minimum dash range of 225 units when dashing backwards
  • dash range given the angle θ:
  • \begin{cases} 150 + (150 \times \sin(\theta)) & \mathrm{Backwards} \\ 300 & \mathrm{Otherwise} \end{cases}
  • There is a very brief grace period after completing a basic attack windup wherein Kalista can still input a movement command to trigger the dash.
  • The dash speed is unaffected by additive movement speed modifiers.
  • There are a total of 24 different dash ranges based on direction with and being cast.
  • Kalista will automatically be issued an attack command on her attack target at the end of the dash, as long as they remain in her attack range by then.
  • The attack move (default A + MB1) click feature checks for targets in brief intervals only if Kalista is not dashing.
  • Sleep does not count for knocking the dash down.

This page uses material from the Kalista article on the League of Legends Wiki, and that material is licensed under CC BY-SA 3.0.