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Not endorsed by Riot Games. League of Legends © Riot Games, Inc.Patch 26.20 · Data Dragon 16.13.1

Champions / Graves

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the Outlaw

Graves

MarksmanDifficulty · Low

Win rate

49.3%

Tier

BJungle

Pick

8.5%

Ban

10.5%

// What they do

Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his...

// Abilities

Passive

New Destiny

Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

// Base stats at level 1Bar = against every champion
Health
625
Attack dmg
66
Armor
33
Magic resist
33
Move speed
340
Range
425

// Skins

14 total · in-game view
// Playing them · playing against them

As Graves

Smoke Screen can be used both to escape and to set up a kill.
Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.

Against Graves

Graves deals mostly physical damage so Armor is an effective counter.
Leaving the Smoke Screen's area of effect removes the harmful effect immediately.
// Lore

Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.

// Worst matchupsAll →
IvernIvern43.8%FizzFizz44.5%RammusRammus44.9%
// More on Graves
Graves build · Jungle→Graves ARAM build→Graves counters→Tier list→

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How pros build Graves

1 pro game · 1% picked · 0% win
Item 3036100%Item 3179100%Item 6673100%Lord Dominik's Regards most often
  • AnoRuddy Corporation3/4/6Loss
Full pro build, runes and skill order →
At a glance
Damage3/3Toughness2/3Control1/3Mobility2/3Utility2/3
Released
19 October 2011
Price
2,400 BE · 880 RP
Range
Ranged
Adaptive type
Physical
Role
Specialist
Positions
Jungle
Basic attacksPlaystyleAbilities

Mode balance

  • One for All · Damage dealt -2%
  • One for All · Damage taken +5%
  • Ultimate Spellbook · Damage dealt -5%
Ability details
Innate - Double Barrel: Graves' basic attacks fire his shotgun to consume ammunition within 2 shells. He will reload over a few seconds immediately after expending all shells, or after withholding a leftover shell for a while. The reload time is reduced by Graves' level and bonus attack speed, and is cancelled if Graves reloads a shell with or expends a leftover shell. Graves is unable to declare basic attacks during the reload time if he has expended all shells.
Innate - 12-Gauge: Graves' basic attack sprays 4 pellets in a cone, each colliding with the first enemy unit in their path, dealing 100*(0.6895 + 0.01765*x*(0.595 + 0.0225*(x-1))) (based on level) AD physical damage plusfor each subsequent pellet hitting the same target, up to 100*(0.6895 + 0.01765*x*(0.595 + 0.0225*(x-1)))*(1+3*0.33302) (based on level) AD total physical damage against a single target. Pellets deal 25% reduced damage against structures.
Critical strikes spray 6 pellets over a 25% wider cone, with each pellet dealingresulting inif all pellets hit a single target.
Range
625 / 565
Targeting
Passive
Damage type
Physical
Projectile
True

Notes

  • Graves takes 2.08 seconds to reload 2 shells (when the clip is empty) and 1.3 seconds to reload 1 shell. He must idle with 1 shell for 2.08 seconds before he starts reloading. These values can be improved with bonus attack speed.
  • Values of bonus attack speed between 150% and 200% have a negative effect on Graves' reload speed.
  • Attack speed growth will always have a positive effect on Graves' reload speed and is not counted toward the 150% and 200% attack speed thresholds. For example, Graves gains *(20-1)*(0.7025+0.0175*(20-1))% bonus attack speed from attack speed growth at level 20; meaning the thresholds at level 20 are at 150+*(20-1)*(0.7025+0.0175*(20-1))% and 200+*(20-1)*(0.7025+0.0175*(20-1))% respectively.
  • Maximum reload speed is 0.65114 – 0.89119 (based on level), which equates to a reload timer of 1 / (0.65114 – 0.89119) (based on level) seconds, which is the shortest reload time at the 150% threshold.
  • Precise formula is unknown, but it is confirmed to be confusing. [https://www.youtube.com/watch?v=WXmXsCdqAyw&t=520s]
  • The in-game HUD for the champion's stat panel incorrectly displays Graves "reload speed" for reloading 2 shells as his attack speed, instead of displaying his actual attack speed which behaves normally like any other champion. This displayed value more accurately represents his reloads per second, and not attacks per second as the attack speed tooltip in the HUD would suggest.
  • Graves can hit multiple individual enemies with a single shot from his basic attack. The first pellet hitting an enemy:
  • Deals the highest damage out of all other pellets.
  • Applies and triggers on-hit effects.
  • "Single-use" on-hit effects such as Spellblade items will be applied to the very first enemy hit by a pellet (closest one in this case).
  • Applies basic damage, while all additional pellets deal default damage.
  • Is reduced by Rock Solid.
  • Graves' attack windup is based on such a low value that it will always take only 1 game tick, even at the lowest possible attack speed of 0.2.
  • When Graves has his attack range increased by 35% to 573.75 via Sharpshooter, it has special effects on the cone spread of his basic attack:
  • The reach of the individual missiles is also increased by 35% to 843.75 / 783.75.
  • The spread of the individual missiles is decreased by 35% (angle 1/1.35) to 17. / 22..
  • Pellets will not hit wards nor jungle plants.
  • When Graves performs a basic attack against these units, he will fire a standard ranged homing missile at the target to successfully hit it.
  • This same missile is also used for when his basic attack is empowered by an Energized effect.
  • Pellets can be dodged and blocked, but not missed while Graves is blinded.
  • While Graves is blinded, the pellets are special cased to fire in a random direction that is always away from the primary target of his basic attack.
  • Enemies within range of the pellets in their randomly fired direction will be hit as the pellets cannot be missed.
  • Basic attack resets other than do not affect Graves' basic attack timer.
  • Structures can be hit by multiple pellets, as with other valid targets.
  • If Graves' basic attack critically strikes against an enemy behind their structure, and this structure is hit by all pellets, the damage dealt to the structure is increased by 33.%.
  • On-attack effects such as and Wind's Fury will be triggered as usual from the completion of Graves' basic attack windup. They will obey their standard target-acquisition rules in spite of Graves' special basic attack behavior.
  • Wind's Fury can still fire its bolts at secondary targets even if they were already hit by the pellets of Graves' basic attack.
  • Carve will be applied for the physical damage dealt by each pellet, meaning that each of Graves' basic attacks can apply up to 4 stacks of the effect, increased to the maximum of 5 with a critical strike.
  • Lightshield Strike will function normally with Graves' basic attacks, causing the pellets to critically strike if the primary target was also a target of the item's effect.
  • If none of the pellets hit the target of Lightshield Strike's effect, however, the item's effect will not be consumed on the target thus not triggering the heal nor applying the on-target-cooldown, but still causing Graves' basic attack to critically strike as if the effect was successfully consumed.
  • His basic attacks against the marked target will be guaranteed to critically strike until the item's effect has been consumed by at least one pellet hitting them.
  • Pellets will not consume the item's effect on secondary targets that are also targets of the item's effect; they will not consume the mark of enemies near the primary target that are marked by Lightshield Strike.
  • Resilience will reduce the critical damage dealt by every pellet, resulting in each pellet dealing less damage than if they were to not critically strike.
  • Bring It Down VFX for its missile appears to fire at the primary target, but will always collide with the target hit by the first pellet.

This page uses material from the Graves article on the League of Legends Wiki, and that material is licensed under CC BY-SA 3.0.