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Not endorsed by Riot Games. League of Legends © Riot Games, Inc.Patch 26.20 · Data Dragon 16.13.1

Champions / Diana

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Scorn of the Moon

Diana

FighterAssassinDifficulty · Moderate

Win rate

49.9%

Tier

BJungle

Pick

7.5%

Ban

3.6%

// What they do

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued...

// Abilities

Passive

Moonsilver Blade

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

// Base stats at level 1Bar = against every champion
Health
640
Attack dmg
57
Armor
31
Magic resist
32
Move speed
345
Range
150

// Skins

17 total · in-game view
// Playing them · playing against them

As Diana

Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.

Against Diana

Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
// Lore

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.

// Worst matchupsAll →
XinZhaoXin Zhao42.9%AatroxAatrox44.1%
// More on Diana
Diana build · Jungle→Diana ARAM build→Diana counters→Tier list→

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At a glance
Damage3/3Toughness2/3Control2/3Mobility2/3Utility1/3
Released
7 August 2012
Price
225 BE · 260 RP
Range
Melee
Adaptive type
Magic
Role
Assassin, Diver
Positions
JungleMiddle
Basic attacksPlaystyleAbilities

Mode balance

  • One for All · Damage dealt -5%
Ability details
Innate: Diana gains 15 – 35 (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 15*3 – 35*3 (based on level) for 5 seconds.
Innate - Moonsilver Blade: Diana's basic attacks on-hit generate a stack of Moonsilver Blade for 5 seconds, refreshing on subsequent attacks and stacking up to 2 times. At 2 stacks, Diana empowers her next basic attack to consume the stacks on-hit to additionally cleave nearby enemies, dealing them 20+5*(x-1) for 6; then + 10*x for 5; then + 15*x for 5; then + 25*x (based on level) (+ 50% AP) magic damage. Moonsilver Blade deals 270% damage against monsters.
Targeting
Passive
Damage type
Magic
Spell shield
true

Notes

  • Moonsilver Blade will affect structures.
  • Each attack has a distinct animation and she will glow when the empowered attack is ready.
  • When the stacks are consumed on-hit (e.g Guinsoo's Rageblade, Dusk and Dawn), additional damage is only applied to the on-hit target, without triggering the cleave on nearby enemies. [https://www.reddit.com/r/DianaMains/comments/u7hlez/guinsoos_rageblade_interaction_with_dianas/]
  • Sometimes, the empowered basic attack will not consume the stacks.
  • In this case, the attack will also not deal its damage.

This page uses material from the Diana article on the League of Legends Wiki, and that material is licensed under CC BY-SA 3.0.