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Not endorsed by Riot Games. League of Legends © Riot Games, Inc.Patch 26.20 · Data Dragon 16.13.1

Champions / Brand

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the Burning Vengeance

Brand

MageSupportDifficulty · Moderate

Win rate

49.3%

Tier

CSupport

Pick

4.2%

Ban

2.7%

// What they do

Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the...

// Abilities

Passive

Blaze

Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.

// Base stats at level 1Bar = against every champion
Health
570
Attack dmg
57
Armor
24
Magic resist
30
Move speed
340
Range
550

// Skins

14 total · in-game view
// Playing them · playing against them

As Brand

You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration.
You can use Brand's abilities in a variety of combinations to maximize his damage in different situations.
Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times.

Against Brand

Brand must land an ability before his combo is able to get started. Dodging his Sear or Pillar of Flame will disrupt his rhythm.
Try to move away from allies when you see Pyroclasm being cast. The initial missile speed is slow, which should give your team time to react.
Brand's passive allows him to excel against teams that cluster together. Be sure to split up against him.
// Lore

Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.

// Worst matchupsAll →
SonaSona42.2%
// More on Brand
Brand build · Support→Brand ARAM build→Brand counters→Tier list→

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At a glance
Damage3/3Toughness1/3Control2/3Mobility1/3Utility1/3
Released
12 April 2011
Price
225 BE · 260 RP
Range
Ranged
Adaptive type
Magic
Role
Burst
Positions
JungleMiddleSupport
Basic attacksPlaystyleAbilities

Mode balance

  • ARAM · Damage dealt -5%
  • ARAM · Damage taken +10%
  • ARAM · Ability haste -1100%
  • Nexus Blitz · Damage dealt -10%
  • Nexus Blitz · Damage taken +8%
  • One for All · Damage taken +3%
  • Ultimate Spellbook · Damage dealt -5%
Ability details
Innate: Brand's abilities apply a stack of Ablaze to enemies hit for 4 seconds, stacking up to 3 times and refreshing the duration of all stacks with each application. Subsequent abilities used against a target with Ablaze are empowered. Killing an enemy afflicted with Ablaze or any enemy with an ability restores 20 – 40 for 5 (based on level) mana.
Ablaze: While afflicted with Ablaze, the target is dealt magic damage equal toEach stack of Ablaze deals damage to the target individually and applies their damage ticks dependent on the time they were applied, even if the duration of all the stacks are refreshed. Ablaze deals 270% damage per tick to monsters; this damage is capped at
Upon applying 3 stacks of Ablaze to a large monster or enemy champion, the fire becomes unstable, causing it to form a fiery ring around the target that grants sight within its radius and, after 2 seconds, consumes their stacks to explode. All enemies within the detonation are applied a stack of Ablaze and dealt magic damage equal to 6 – 12 (based on level) (+ 2% per 100 AP) of their maximum health, capped at 270 – 525 (based on level) against monsters.
Targeting
Passive
Damage type
Magic
Spell shield
True

Notes

  • The burn deals persistent damage, and the explosion deals area damage; both are additionally tagged as indirect damage.
  • Ablaze is a debuff that persists through death.
  • Ablaze's damage cap against a monster is applied after the increased monster damage.
  • The explosion is not considered a tether effect and will not affect untargetable targets, even if the explosion originated from them.
  • Given the behavior of the stacking mechanic, the damage over time will deal varying amounts of damage based on the time the stacks were applied:
  • At sub-optimal applied times, 2 stacks will deal a minimum of 6% maximum health damage over 4 seconds, but will deal 7% maximum health at optimal applied times.
  • Against small-medium units 3 stacks will deal a minimum of 9% maximum health at sub-optimal times, but 11% maximum health at optimal times. If these stacks are further refreshed at optimal times they can deal up to 12% maximum health over 4 seconds.

This page uses material from the Brand article on the League of Legends Wiki, and that material is licensed under CC BY-SA 3.0.