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Not endorsed by Riot Games. League of Legends © Riot Games, Inc.Patch 26.20 · Data Dragon 16.13.1

Champions / Azir

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the Emperor of the Sands

Azir

MageMarksmanDifficulty · High

Win rate

47.4%

Tier

DMid

Pick

2.0%

Ban

0.3%

// What they do

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended...

// Abilities

Passive

Shurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

// Base stats at level 1Bar = against every champion
Health
575
Attack dmg
56
Armor
25
Magic resist
30
Move speed
330
Range
525

// Skins

8 total · in-game view
// Playing them · playing against them

As Azir

Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
Be a bird!

Against Azir

Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
Try to think of Sand Soldiers as fire. Don't stand in the fire.
// Lore

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.

// Worst matchupsAll →
AuroraAurora40.0%GalioGalio40.3%
// More on Azir
Azir build · Mid→Azir ARAM build→Azir counters→Tier list→

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How pros build Azir

2 pro games · 2% picked · 50% win
Item 3115100%Item 3157100%Item 308950%Item 315250%Nashor's Tooth most often
  • CallmeDisguised5/4/5Win
  • Mercy9Heretics Academy0/4/3Loss
Full pro build, runes and skill order →
At a glance
Damage3/3Toughness1/3Control2/3Mobility2/3Utility1/3
Released
16 September 2014
Price
2,400 BE · 880 RP
Range
Ranged
Adaptive type
Magic
Role
Specialist
Positions
Middle
Basic attacksPlaystyleAbilities

Mode balance

  • ARAM · Damage taken -5%
  • ARAM · Ability haste +1900%
  • One for All · Damage dealt +8%
  • One for All · Damage taken -10%
Ability details
Innate: Whenever a turret outside the enemy team's base is destroyed, a marker is placed above its ruins which can be targeted by Azir.
Innate - Disc of the Sun: Azir can select a marker to construct the Sun Disc above the ruins after a 0.5-second cast time. The Sun Disc will activate after being assembled over 5 seconds.

Azir cannot construct a Sun Disc with the marker while he is affected by cast-inhibiting crowd control or a lockout that disables abilities.
The Sun Disc functions the same as a standard inner turret but deals magic damage, gains 40% AP bonus attack damage, and grants its kill credit to Azir. The Sun Disc's health decays over 45 seconds and loses 100 armor and 100 magic resistance while Azir is not alive or is too far away.
Targeting
Unit
Damage type
Physical

Notes

  • No additional notes.

This page uses material from the Azir article on the League of Legends Wiki, and that material is licensed under CC BY-SA 3.0.